Products related to Rules:
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Design Rules, Volume 2 : How Technology Shapes Organizations
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Law 3.0 : Rules, Regulation, and Technology
Putting technology front and centre in our thinking about law, this book introduces Law 3.0: the future of the legal landscape. Technology not only disrupts the traditional idea of what it is ‘to think like a lawyer,’ as per Law 1.0; it presents major challenges to regulators who are reasoning in a Law 2.0 mode.As this book demonstrates, the latest developments in technology offer regulators the possibility of employing a technical fix rather than just relying on rules – thus, we are introducing Law 3.0.Law 3.0 represents, so to speak, the state we are in and the conversation that we now need to have, and this book identifies some of the key points for discussion in that conversation.Thinking like a lawyer might continue to be associated with Law 1.0, but from 2020 onward, Law 3.0 is the conversation that we all need to join. And, as this book argues, law and the evolution of legal reasoning cannot be adequately understood unless we grasp the significance of technology in shaping both legal doctrine and our regulatory thinking. This is a book for those studying, or about to study, law – as well as others with interests in the legal, political, and social impact of technology.
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Supertato: Evil Pea Rules : A Supertato Adventure!
Christmas has come to the supermarket, but not everyone is hap-pea about it in this fabulously festive Supertato adventure!From bestselling, award-winning duo Sue Hendra and Paul Linnet comes the story of the much-loved Supertato's nemesis - The Evil Pea. There's jingling in the aisles and a festive feel in the air... But The Evil Pea has escaped! He wants to turn the supermarket into an icy kingdom where he will RULE!Help, veggies, WHERE IS SUPERTATO? 'There's lots of anarchic fun to be had in this joyous romp of a story with a very Christmassy feel . . . Full of humour, action and excitement, with glorious illustrations, this is another winner from a great team.' Parents in TouchOther titles in the Supertato series:SupertatoSupertato: Veggies AssembleSupertato: Run Veggies RunSupertato: Veggies in the Valley of DoomSupertato: Carnival CatastropeaSupertato: Books Are Rubbish (WBD)Supertato Sticker Book Supertato: Bubbly TroublySupertato Sticker Skills Supertato: Night of the Living Veg Supertato: The Great Eggscape!Supertato: Presents Jack and the BeanstalkSupertato: Mean Green Time Machine Supertato: Eviltato vs.Superpea Also by Sue Hendra and Paul Linnet:Barry the Fish with Fingers Norman the Slug with the Silly Shell No-Bot the Robot with No Bottom I Spy Island I Spy Island: Book vs.Shark
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Supertato: Evil Pea Rules : A Supertato Adventure!
From bestselling, award-winning duo Sue Hendra and Paul Linnet comes the story of the much-loved Supertato's nemesis - The Evil Pea.Now in board book! It's all very well being a superhero and saving the day... but what if there was no one there to cause the chaos?To provide these heroes with their chances to shine?Would we even need superheroes?! Fortunately, this isn't something we will have to worry about any time soon.The Evil Pea is BACK! And this time he has his biggest, most dastardly plan yet to take over the supermarket… 'There's lots of anarchic fun to be had in this joyous romp of a story with a very Christmassy feel ...Full of humour, action and excitement, with glorious illustrations, this is another winner from a great team.' Parents in TouchOther titles in the Supertato series:SupertatoSupertato: Veggies AssembleSupertato: Run Veggies RunSupertato: Veggies in the Valley of DoomSupertato: Carnival CatastropeaSupertato: Books Are Rubbish (WBD)Supertato Sticker Book Supertato: Bubbly Troubly Supertato: Night of the Living Veg Supertato: The Great Eggscape Supertato: Presents Jack and the BeanstalkSupertato: Mean Green Time Machine Supertato: Eviltato vs.Superpea Also by Sue Hendra and Paul Linnet:Barry the Fish with Fingers Norman the Slug with the Silly Shell No-Bot the Robot with No Bottom I Spy Island I Spy Island: Book vs.Shark
Price: 6.99 £ | Shipping*: 3.99 £
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What are the shopping rules for sustainable nutrition?
When shopping for sustainable nutrition, it is important to prioritize whole, unprocessed foods such as fruits, vegetables, whole grains, and legumes. Look for organic and locally sourced options to reduce the environmental impact of food production. Choose sustainably sourced seafood and ethically raised meat and dairy products. Minimize food waste by buying only what you need and opting for products with minimal packaging. Finally, consider the carbon footprint of the foods you are purchasing and aim to support companies that prioritize sustainable and environmentally friendly practices.
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Which rules?
The rules that govern our behavior, interactions, and decisions in various aspects of life. These rules can be societal norms, laws, regulations, or guidelines set by organizations or institutions. Adhering to these rules helps maintain order, promote fairness, and ensure the well-being of individuals and society as a whole. It is important to understand and follow these rules to contribute positively to our communities and environments.
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What are rules?
Rules are guidelines or instructions that dictate how individuals should behave or act in a particular situation or setting. They are put in place to maintain order, ensure fairness, and promote safety. Rules can be formal, such as laws or regulations, or informal, like social norms or etiquette. Following rules is important for creating a harmonious and functional society.
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Who rules the world?
There is no single entity or individual that rules the world. Power and influence are distributed among various countries, organizations, and individuals. The world is governed by a complex system of international relations, treaties, and agreements, with different actors playing different roles in shaping global events and decisions. Ultimately, the world is a dynamic and interconnected system where power is constantly shifting and evolving.
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Design Driven Innovation : Changing the Rules of Competition by Radically Innovating What Things Mean
Until now, the literature on innovation has focused either on radical innovation pushed by technology or incremental innovation pulled by the market.In Design-Driven Innovation: How to Compete by Radically Innovating the Meaning of Products, Roberto Verganti introduces a third strategy, a radical shift in perspective that introduces a bold new way of competing.Design-driven innovations do not come from the market; they create new markets.They don't push new technologies; they push new meanings. It's about having a vision, and taking that vision to your customers.Think of game-changers like Nintendo's Wii or Apple's iPod.They overturned our understanding of what a video game means and how we listen to music.Customers had not asked for these new meanings, but once they experienced them, it was love at first sight. But where does the vision come from? With fascinating examples from leading European and American companies, Verganti shows that for truly breakthrough products and services, we must look beyond customers and users to those he calls "interpreters" - the experts who deeply understand and shape the markets they work in. Design-Driven Innovation offers a provocative new view of innovation thinking and practice.
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Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.
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Rules of Play : Game Design Fundamentals
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary.In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field.They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games.As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide.It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
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Rules
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What are class rules?
Class rules are guidelines that establish expectations for behavior and conduct within a classroom setting. These rules are typically set by the teacher and are designed to create a positive and productive learning environment for all students. Class rules often cover areas such as respect for others, participation, and academic integrity. By following class rules, students can contribute to a harmonious and focused classroom atmosphere.
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What are Sigma rules?
Sigma rules are a set of guidelines and best practices used in the field of cybersecurity to help organizations detect and respond to security threats. These rules are written in the Sigma language, which is a standardized format for expressing detection logic. By following Sigma rules, organizations can create and implement detection mechanisms that are consistent, efficient, and effective in identifying potential security incidents. Sigma rules are designed to be easily shared and used across different security tools and platforms, making them a valuable resource for improving overall cybersecurity posture.
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Do people need rules?
Yes, people need rules to create order and structure in society. Rules help to establish boundaries, expectations, and consequences for behavior, which ultimately promote fairness, safety, and harmony among individuals. Without rules, there would be chaos and confusion, making it difficult for people to coexist peacefully and effectively. Rules provide a framework for social interactions and help to ensure that everyone is held accountable for their actions.
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What are rules for?
Rules are put in place to provide structure, order, and guidance in various aspects of life. They help to establish boundaries, maintain safety, and promote fairness and equality. Rules also serve to regulate behavior, prevent chaos, and ensure that individuals can coexist harmoniously within a society or organization. Ultimately, rules are designed to create a framework for people to follow, enabling them to understand expectations and navigate interactions effectively.
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